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Evil snowflakes, evil snowmen… Making the Dr Who Christmas Special

Friday, December 21, 2012

If you are a UK-based reader by now you may well have settled down with a stomach full of toasted turkey sandwiches, wearing a slightly crumpled party hat, and enjoyed the the highly-anticipated Dr Who Christmas special: "The Snowmen".

I caught up with Mill TV's Matthew Mckinney (CG Supervisor) and Darren Byford (Lead 3D) to gain an exclusive insight into just how you approach creating an 'evil snowflake' and the challenges of CG ice…

When did you start working on the Doctor Who Christmas special?
MM: The 3D team started working on it way back in June. That was when we began designing the Ice Governess and the evil snowflake. We worked on other episodes as well in between, but the ball was already rolling.
DB: I started with a few days on-set in August. I was there to collect the lighting reference that we would later use to bed the CG into shots. It's quite odd being confronted by a Christmas tree in summer.

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Can you talk me through The Mill TV's role?
MM: Creating the Ice Governess, the Evil Snowmen, The Evil Snowflake and lots of snow effects and matte paintings.

And your specific involvement?
MM: I was supervising the 3D team. Ensuring we deliver the 3D work on schedule while pushing the quality as much as possible. I also built, textured and rendered the snowmen and the spooky iceflakes!
DB: Lookdev and lighting for the Ice Governess. That's to say I took Jason's 3D model and textures and developed the model's surface properties; refraction, reflection, transparency, bumpiness, surface sparkles, things like that. Then I broke those characteristics into render passes, which are separate layers that the compositors use to build and balance the CG for each shot. Once the overall look was approved I could place the Ice Governess into each shot's 3D environment and light her to match the film plate using the on-set reference.

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How did you approach the project?
MM: We always try to improve the quality of our work across the board. This includes design, animation, modelling and look development. We aim to excel in each of these areas so that our attention to detail shines through in the final shots.
DB: With Matt overseeing the overall visual quality I focused on planning, testing and prepping every aspect of the development and lighting pipeline so that when the backplates arrived we could complete the shots quickly and to a high standard while avoiding the kind of dramas that can be associated with tight deadlines.

What were the challenges involved?
MM: Technically the greatest challenge was creating an ice creature who would look good in a variety of lighting conditions. We put a lot of attention into making detailed bubbles, leaves and algae which is quite subtle but gives the creature a solidity, as the brief was to make her from frozen pond water. Designing the characters is of course key to their successful realisation. Luckily we have Grant Bonser - a fantastic concept artist who came up with the grinning snowman concept and Jason Brown a great modeller/ texture artist who created the Ice Governess.
DB: CG ice! Real-world ice bounces, bends, blocks, gathers and scatters light in ways that even computers find difficult to fathom. The original idea was that the appearance of the Ice Governess would alter as the story progressed, so I created different ice layers with different properties, from ice cube clear, through murky pond water to dense, coloured glass. Although her final appearance is pretty consistent throughout the show all of those layers were used to build up the complexity and detail of the final image.

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Did you use any new techniques or technologies?
MM: We are continuing to use Arnold to render a lot of our sequences, having used it first on the Dalek Parliament episode. Darren set up the lighting and rendering pipeline for the Ice Governess using Arnold. It was our most complex foray into using Arnold so far, as the creature was reflective and refractive, with lots of detail. It proved to be successful, handling the motion blur exceptionally well, without any of the artifacts we had experienced in the past. We also incorporated cloth simulations into the pipeline and animated texture maps for the cracking on the surface of the Ice Governess, all of which added to the complexity of the task.
DB: This was the first time I'd used the Arnold renderer on a production. Its ability to render complex scenes of reflective, refractive objects complete with accurate motion blur made it the ideal choice. It's still relatively new to the industry but it's rapidly gaining ground in both television and film. It allowed us to add additional detail to our work and moved us a step closer to the visual quality associated with film projects.

What was your favourite moment whilst working on the Christmas special?
MM: For me, seeing the Snowmen develop from a sketched idea to fully comped, trailer shots, was really exciting. It is very cool when a few days after a shot leaves your desk, you find hundreds of pictures of it in Google Images. It's testament to the popularity of Doctor Who that it generates such a level interest and that makes it a privilege to be a part of it.
DB: For a couple of days the filming took place in a large country house on the edge of the Brecon Beacons. While Matt Smith was waiting between scene set-ups he'd sometimes sneak off to the music room and play the piano. He's pretty good!

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Will  you be tuning in to watch it be part of your Christmas celebrations?
MM: I might be tempted to stroll down my street to see who's tuned in! It's usually in the  million at Christmas.. which is pretty amazing.
DB: Absolutely! I was a fan of the show before I began working on it and I'm still a fan now. Even if I need to watch the edit for work reasons I still try to avoid watching the end of an episode so I can enjoy it when it's aired. On Christmas day I plan to settle down in front of the TV with a small, celebratory glass of scotch, on the rocks naturally!

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The Mill meets Merlin Crossingham

Thursday, December 20, 2012

There are a few things that make Christmas complete. Family, friends, shiny new toys, drowning in wrapping paper, pigs in blankets, finding yourself eating the rejected Quality Street toffees even though you don't like them and of course, Wallace and Gromit! This winter, the new offering from Wallace and Gromit comes from a team up with Google, to star in a festive video that aims to connect family and friends this holiday season.

Appearing together with a number of other Aardman Animation characters for the very first time, the video features Wallace and Gromit in a Google+ Hangout with Trixie and Captain Cuddlepuss from Creature Comforts, Shaun the Sheep and Ginger from Chicken Run.

I caught up with Merlin Crossingham, Creative Director for Wallace and Gromit for an exclusive insight into this magical meeting of much-loved characters.

How did the Google+ creation originate?
From my point of view this was first pitched to us as a concept created by adam&eveDDB on behalf of Google as part of their on-going advertising campaign. We all loved the idea, as for many of us who have worked with these characters for years (decades in some cases) they are like family.

How did you approach the project?
With great enthusiasm, who wouldn't?

What were the challenges involved?
The biggest challenge for us was the need to have the characters present continuously on the small screens at the bottom of the monitor once they joined the hangout conversation. It may seem like an obvious thing to say but animation takes a long time, and it is most definitely not live, so making sure that all the characters' choreography worked was critical. This wasn't 'just' a minute of animation it was nearer four, and once we started animating the edit had to lock, as one change in a timeline had a huge domino effect on the other characters' actions.

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It's a huge event for everyone having so many Aardman characters together at once… At what point was the decision to do this made?
The decision to have all the characters together was intrinsic to the original brief, of bringing the family together. However our characters have always been very much kept in their own worlds. I think the only reason they hadn't come together before was that there had been no reason to, the Google+ job gave us that reason with a great idea, and it specifically needed their worlds to remain apart, but be brought together in a hangout.

Did all the characters get on (personality and practicality wise!)?
Luckily as it was a video conference none of them had to actually meet, I think there would have been potential problems with dressing room size between Piella and Ginger. Shaun and the gang just muck in and so long as you can take destruction, constant eating and incessant bleating in your stride, they behave very well on a shoot. As for Wallace and Gromit they are old pros, Gromit never misses a beat.

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Did you use any new techniques?
The basic stop-motion techniques we use are as old as cinema itself, however we embrace the latest digital capture and compositing techniques both within Aardman and at post facilities like The Mill, wherever it is needed. We use whatever technology is best to achieve the creativity needed for the job.

What was your favourite moment whilst working on Google+?
The best thing about working on Google+ was being able to work with characters that I never thought I would get the chance to work with again, but all in one project!  The film runs like a brief history of my career at Aardman.

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Instagramas

Wednesday, December 19, 2012

It's been a vintage year for The Mill's Christmas partying; from 1920s frolicking in Los Angeles to a getting lost in a Christmas tree maze in London.

This year party goers became the paparazzi as each office had an Instagram-off, with the photographer of the best party snap being awarded a Lomography  Dreamer Diana F+ camera.

It was a tight competition with hundreds of entries from New York, London and Los Angeles but the winners are…

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New York: Alexandre Allain - 3D Artist Animator

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London: Chris Scott - Flame Assist

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Instagramas_4Los Angeles: Chris Bayol - 3D Artist and Christina Thompson - Producer

A special mention also goes to the following adventurous use of iPhone visual effects apps…

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The Mill animates BBH & Barnardo's personalised snowglobes

Tuesday, December 18, 2012

Following on from The Mill Wish Machine there are more festive charity flutters in the air this week as BBH launch Home For Xmas which aims to raise money for children's charity Barnardo's to help fund their work with young people and support the fight against homelessness this Christmas.

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Visitors to the site will be able to pledge a donation of as much or as little as they can. In return, BBH will show their appreciation by selecting an entrant each day and making a snow globe containing a replica of their home! The site will be live until Friday 21st December.

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The intricate scenes inside the snow globes will be designed by The Mill's 3D designers, based on the winners actual home and street! The designs will then be brought to life using a 3D printer.

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Dominic Goldman, Creative Director at BBH comments: 'We wanted to help raise awareness for this terrible problem in a different way. The combination of a simple donation and address entry, in return for the possibility of a beautiful bespoke 3D printed snowglobe of your home, seemed appropriately festive and hopefully technologically fresh.'

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Ewa Mos and her Umbro street art success

Thursday, December 13, 2012

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Back in October we revealed the launch of Umbros search for fresh new street art talent, and the fact that The Mill resident director, artist and all round champ mcbess was participating as a mentor to one of the selected finalists.

His mentee, the street art supremo Ewa Mos, took the battles by storm to win the search and have her artwork feature in Umbros latest campaign, one of which currently towers over Old Street roundabout in London. I caught up with her to learn more about her journey… and what mcbess was like as a mentor!

Tell me a bit about yourself?

My name is Ewa Mos. For friends Moscva, from Poland, but now Birmingham based. I'm a young graphic designer, illustrator, videographer and photographer.
I just finished 6-years at Fine Art School in Cracow and now I'm graduating from Graphic Communication & Illustration at Birmingham City Univeristy. 
I have worked with many dj's and events agencies.
I've collaborated with Don't Panic, MISBHV, DesignWars, SUPERSWEET, wall-over, DIM MAK and ADIDAS. I am the most happy I am when I can join photography with illustration.

I love to create extraordinary images thanks to my quite unique mixed-media style; weird things, skulls in candy colors, hands, hearts and skulls.
All of my works are hand drawn and colorized in digital.
I also love to paint, because of my Fine Art background so street art is a way to continue this passion.

In the future I would like to become magic mermaid, pirate, skateboarder or ninja. 

Tell us about your fellow shortlisted street artist finalists?

From the first moment we met I knew they were cool guys. We were very open and you couldn't believe we are going to compete in a few hours. I had a great time and mostly because of awesome company! Georgia, Dyox and Kris are amazing amazing artists! Honestly I didn't think I have any chance (especially when I was looking at Kris do his mural during the battle to get to the final) The funny thing is none of us is actually from the UK; Georgia was born in Australia, but now she's based in Berlin, Kris is from New Zealand, but now lives in London and Dyox is Spanish. After the semi-final we were saying we should make a funclubs of each other, I'm so impressed with their mad art-skills!

Georgia Hill is great typographer - the fact she can draw so many straight, perfect lines is uncanny for me!
Her videos speak for themselves and more than that, she's lovely and chilled out girl. Kristian Douglas (hyperlink to www.kristiandouglas.com) is an amusing guy! I don't think there's any person who wouldn't like him. He's also amazing at drawing. He just knows what to do. I love his cartoon style… Funny, but very professional. And DYOX (hyperlink to www.dyox.es) the most chilled guy in the world I reckon!  When I saw his mural work I thought it was Aryz another huge Spanish street art creator. He's master of colour and details! I told him whilst we ate sophisticated 'dinner' in McDonald before the final battle that I didn't care if I lost because he absolutely deserved to win.


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What's the biggest similarity and the biggest difference between you and mcbess?
I don't even dare to compare my work with mcbess as I can stare at his art for hours and analyze.
He's been one of my main inspirations for years!  So you can absolutely see his influence at my work. I think the biggest similarity you can find is round, soft shapes and same taste for often dead weird things, with a love for tattoo culture and style. Also neither of us take it too seriously. The biggest difference is 'temperature' of our work. mcbess' art-works are always a bit dark and mysterious thanks to amazing shadings and b&w, whereas my style is more obvious and colourful.

What's mcbess's teaching style?

I'm not saying this just to be polite, but I have truly loved mcbess's work for a very long time. So, I wasn't excited about photoshoot with Mitch Jenkins, even with the battle (!) as much as meeting mcbess. I got to meet my hero! He's extremely nice person, so it was an honor and pleasure to have a chance chat and then draw with mcbess. I was a bit tongue-tied, but then I realized there was no reason to be because I didn't feel he was coaching me to be honest; it was more like meeting with friend and discussing ideas with no pressure! He gave me very useful advice regarding the composition and details and helped a lot during the battle when I was so stressed (he got us a proper dinner during the battle!) I really didn't want to let him down.


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How did the battles go?

It's a huge adrenalin rush, almost like an extreme sport. It's 90 minutes (in the final only 60!) and you probably think that's a lot of time but actually it feels like a second. I was also busy trying to ignore the crowd behind me.

At semi-finals I had kind of outline idea, I had something in my mind, but then got another cool idea just before battle in the morning at train to London.
I also found it very helpful to have a chat and sketch with mcbess just before the battle. But even if you plan something… there are too many emotions, so it looks completely different then you assumed in the end!
In the final I had perfect idea prepared, but just before the battle we found out we had to match a theme so that design was completely freestyle which is quite hardcore for me as I like to be prepare. I decided to stay with skull motif as they bring me luck before (and I like creepy stuff!)

What new things did you learn about street art?

I always was very close to Street Art but gave it up for a while. Thanks to Secret Walls I found passion again and this kind of adrenaline, excitement and spirit of making live art.
The new thing I learnt is that streets are open for anyone and any kind of art. There are no boundaries!
 Also it doesn't have to be planned, it can be more spontaneous.
 Finally, it's huge shame but I had never been around Brick Lane before, so that was a great experience and very inspirational.

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Where in the world is Hugo?

Wednesday, December 12, 2012

Head of Nuke, Hugo Guerra has had a big year. Reaching pretty much every corner of the globe with his infamous keynotes, lectures and teaching, I caught up with him to talk through his top events from 2012.

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1.How do you select which events from around the world to attend?

Actually, I don't really select, people usually invite me over to teach. I started back in 2005 to use Nuke, it was pretty new in the VFX world, especially in London where Shake was a dominate compositing application. So I was very visible in forums helping people and teaching, so started getting a lot of contacts from schools and companies. But yes it is true, I have been traveling a lot this year! I've been making VFX classes, workshops, keynotes in Sweden, Denmark, Scotland, Netherlands and Russia! spreading The Mill everywhere I can. You just wait... next year I plan on going to Brazil, India and maybe Japan.

2. How was the user Hiero event at Envy?

This was a great event, I'm very glad The Foundry hosted it. I presented a keynote with some of the pipelines and projects The Mill used Hiero on. I got some great responses and shared some of our tricks and techniques to a crowd of mostly curious people about what Hiero was. I then saw a great presentation by Prime Focus and their Hiero pipeline. At the end we all hit the Envy bar and just shared and talked about Hiero, Nuke and VFX. It was a great night of VFX Soho sharing.

3. What were this year's IBC highlights?

I was invited to speak at The Foundry booth. I made 4 different keynotes from Mill projects using Nuke and Hiero and in the end presented 9 times, every time to a full house! It's always great to speak to large audiences, it gives me great inspiration. I presented the Max Mara hologram project, the Audi Hummingbird, the William Hill casino live and a CGI commercial pipelines keynote. The highlights where, of course, The Mill keynotes, but, the food, wow, the lovely folks at The Foundry took me to some sweet places to eat!

Also I have to say going to see the Stanley Kubrick exhibition was amazing, I was in heaven, my heart was racing the whole time. He is my favourite director of all time, I have every single DVD, book and Blu-ray done by him, but to see the props live, the famous f0.75 lens, wow it was amazing. But my photos speak for themselves, it was mind blowing. I really recommend it since it is on world tour at the moment. If you can see it, it's a once in a life time experience, but make sure you give it 8 hours or more, it's huge.

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4. Who did you saw talk at IBC?

I saw some amazing presentations from MPC about Total Recall, it was very good, they had some sweet Nuke pipelines. A summary of the presentation here is well worth a read. I also walked the floor a lot looking for the new updates from Autodesk, Nvidia, Sony, Canon and I was especially curious about the new Blackmagic Cinema Camera. I recently got one so a review will be up on the blog soon.

5. What do you think of Amsterdam?

It is the second time I've been to IBC, and it is a great city, very pretty and great night life. There is, of course, a lot of crazy places… I had a great time in some really nice restaurants with the wonderful people at The Foundry and also had a great time with Campus i12's Sofia Delis.

6. How were you involved in the Campus i12 recruiting day?

I have been teaching at Campus i12 since 2007 and I was invited a few times already but never manage to really get there because of work. But this time I represented The Mill amongst 20 companies including Ghost, DNeg, Filmgate etc… it was really a impressive achievement from Campus i12 staff.

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7. How was the VFX Festival keynote?

The VFX festival was great, I myself have been teaching at Escape since 2009, and  was really happy with this event. It is a great way for Escape to share some of there amazing classes and teachers to the VFX audiences. I presented the Max Mara hologram project to a full house, a lot of people come up to me at the end to learn more about it, since it was such a special project from a creative and a technical point of view. I also had the opportunity to see an amazing presentation by MPC about the FX and particles work in the film Prometheus.

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8. How can the VFX Festival grow for 2013?

I think it could be a bigger venue, because lots of my students and friends couldn't get a ticket since it was sold out. 40-60 people per keynote in London is too small, it could easily be 100-150.

9. Have you met any key talents to look out for along the way?

Yes I have, we have plans to get a few of my students as interns next year, the Campus i12 school's quality is exactly what The Mill is looking for in their talent force!

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Art Basel heats up the scene in Miami

Tuesday, December 11, 2012

Last week artist Rob Roth and artist's producer Keri Elmsly met up in Miami for some sun and fun at Art Basel. The two met last year while working in Sao Paulo for The Creators Project where Roth was Art Directing for The Mill on the 'David Bowie Life on Mars Revisited' video installation and Elmsly was producing another amazing installation for United Visual Artists. They decided to meet up again for Art Basel and check out what was happening at this yearly art fair -- five crazy days of creativity, exhibitions, parties and more parties. Here is their report along with some great images they captured!

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(Photos clockwise: Brian Knep 'Erect from Exempla series 2008' at SEVEN, Rafael Lozano-Hemmer, 'Bifurcation' 2012 at bitforms, The Black Lords by Desi Santiago at Lords South Beach Hotel - photo by Mattu Placek)

Both Keri and Rob agreed that SEVEN was the best overall show. Rob's stand-outs were the crocheted Gas Masks by Nathan Vincent at Pulse.

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The favorite performance was Boychild at the Westgay Pool Party at Shore Club and the best party was The Black Lords at Lords South Beach Hotel.

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Keri singled out the Horse Head by Monica Cook at SEVEN as one of her favorites and thought the Pulse party at Shore Club was the best event.

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Good times and lots of bubbles were had by all! You can view Keri's full photostream here.

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Rockin’ around the Christmas wish machine

Tuesday, December 11, 2012

On Friday afternoon, The Mill London opened its Great Marlborough Street doors to clients, acquaintances and friends for a festive party. There was steamy mulled wine, mini mince pies, high spirits and it was all sound-tracked by the in-house DJs perfect party mix.

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It was also a first opportunity for everyone to get a closer look at the shiny new Mill Touch and also tweet in their wishes as they gathered around the snowstorm installation. There was a fine selection of winter woollens, Christmas jumpers and party dresses on display, proving the recent Folk pop-up was well timed!

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A real highlight was a rare performance from the Kings Cross Hot Club who played on as the party stretched out late into the wintery evening.

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The Mill travels to ‘the end of the world’

Monday, December 10, 2012

Last month, LA's nuke artist Becky Porter and flame artist Tara Demarco took a rather unusual vacation. Heading for a fortnight in Patagonia, Argentina they embarked on an action packed itinerary of hiking, backpacking, and kayaking.

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The trip included trekking on Perito Moreno Glacier, hiking the W route in Torres del Paine in chile, and a 2 day kayak and camp trip to the otherwise uninhabited Gable Island in the Beagle Channel.

This heady list was topped with a visit to Ushuaia in Tierra Del Fuego. Ushuaia is the most southerly city in the world, with a southern latitude of 54.0000° S, they also refer to the area as El fin del mundo (end of the world).

As well as everything else they achieved on their vacation, the LA ladies definitely receive the sought-after title of "Taking a Mill kit bag to most exotic location"! Let's see if anyone steps up to challenge their title in the future…

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Myoshka reworks D&AD in the Power of Yellow

Thursday, December 06, 2012

You may remember the dazzling work Myoshka aka Director PK created for Maharishi earlier this year and now he has taken on an entirely different challenge in adapting his unique optical artwork for the fantastic D&AD annual Student Awards.

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I caught up with Myoshka to pick his geometric brains about the power of yellow…

Tell me about the Power of Yellow?
It's a campaign for D&AD annual Student Awards for 2013. I was commissioned to adapt my optical artwork as static and animated versions for the project. With D&AD being the benchmark for the industry I work in, I was thrilled to be given the opportunity to create artwork introduces this legacy to a new generation of thinkers, visual artists, communicators and designers.

How did you get involved in the project?
Lu Howlett the art buyer from Brothers & Sisters approached me after seeing my optical art.

Will you be viewing the student awards entries?
If I'm asked perhaps, but this was more about my work as an artist than the work I do in advertising, or my opinions about it!

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How did you approach the project?
With squinted eyes and without the aid of my glasses.

Your style is always entirely unique, but what specific inspiration did you draw from for the final design?
I try to develop styles that are suited to the client and project when in a commercial environment. This particular project had more of 'me' in it than most as it was a commission - optical art is a passion for me. This specific piece was inspired by Bridget Riley's - 'Blaze', a personal favourite of mine. It was fun to put my 'spin' on it with modern technology and to put it in motion.

Your work is often monochrome, how was it incorporating such a bold colour? Did it alter the creative process?
It was sunny to work on..! There were some considerations but this was all about the optics - yellow and black do the trick nicely!

What is coming up for Myoshka in 2013?
Bigger. Better. The murals and public art is going to be the work I'm really most looking forward to doing.
I'm continuing to work with Maharishi as guest artist on the clothing lines and have my own products that are being developed at the moment. There's a book, another show, more tattoos. It's going to be a busy year. And that's without my day job at The Mill.

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Thanks so much Myoshka/PK for this insight. Word has it, that after the first batch of Myoshka designed Student Awards 2013 posters were printed and distributed to the a college, the artwork proved so popular that a number of posters were instantly swiped by the students!

Next on Myoshka's mural mission is a 5m installation at AKQA's London HQ, more on this to come…

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