Elder Scrolls Online – Gold Road

The Gold Road game cinematic takes the viewer on an adventure through four environments with the three original Elder Scrolls…
Elder Scrolls Online "Gold Road"
Case Study

The Gold Road game cinematic takes the viewer on an adventure through four environments with the three original Elder Scrolls heroes. This quest involves two opposing sides searching for the imprisoned Daedric Prince, Ithilia. While there is no big battle, the film focuses on the adventurous journey through beautifully crafted environments. It becomes apparent that neither side will succeed, as Ithilia controls her fate, leaving the audience with a thrilling sneak peek into the world and sparking curiosity about the game's adventures for players to explore.

Brief: The Mill was tasked with creating a CG game cinematic from script, storyboards, concepts, animation, music, and SFX to the final film, giving the viewer a glimpse into the world of Elder Scrolls Online and the new adventures in the new chapter, without revealing too much.

Approach: The Mill worked with the client to design the story, did a small virtual production during previs to test mocap, then did a three day mocap shoot to capture all the performances while building the environments in CG and designing the elements and building the hero characters. The characters Ithilia and Torvisar from scratch while building on the High Elf, the Nord, and the Breton to bring them to 2024 game cinematic quality.

Impact:

2.6M

Views on Youtube

AICP Post

Winner of Game Cinematic

Clio Entertainment

Gold in Game: Audio Visual: CGI Spot

Silver Game: Design: Computer-Generated Imagery

Ciclope

Gold in Animation for Video Games

We did a lot of work with FX and Hair simulations that really shined on this project, it leveled up the animation of the shots tremendously. Everything was lit and rendered in Houdini using Arnold, which was new to some of our lighters' hands, but once comfortable with the tools, the process became incredibly efficient.

The project's themes played a crucial role in the storytelling, requiring us to convey the look and feel in an authentic way, especially in the environments. Our artists engaged in extensive concepting upfront, laying a solid framework which they could build upon. We crafted a sequence that maintained the desired vibe while introducing a distinct visual style that complemented the overall narrative.

2D Lead Artist, Lane Jolly
Credits
Credits

Client
Client: Zenimax

Agency
Agency: Ayzenberg Group, Inc.
Executive Producer: Jonathan Clark
Producer: Tara Pinley
Creative Director: Paul Wallace
Chief Creative Officer: Matt Bretz
Sr. Account Executive: Jordan Lofy

Production Company

Production Company: Mill+
Director: Robert Sethi
Global Executive Producer, Mill+: Elizabeth Newman
Executive Producer, Experience: Cassandra Robertson-reuter
Director of Photography: Adam Scarth (External)
Live Action Producer: Stephanie Werrell-Smyth
Copywriter: Bobby Lewis, Robert Sethi
Lead Technical Artist: Martin Thelwell
Technical Artist: Jack Chen, Marcel Wang, Jayleen Perez

Editorial
Editorial: The Mill
Editors: Ryan Burbank, Jack Pyland
Edit Assist: Yiqing Yu

VFX
VFX: The Mill
VFX Supervisor: Chris Bayol
Global Executive Producer: Elizabeth Newman
Producer: Nick Faidley
Technical Director: Jeff Willette
Real-time Technical Artist: Chris Satola
Associate Producer: Lachie Wappet
Production Coordinator: Kathia Salgado
2D Lead Artist: Lane Jolly
Animation Lead: Samir Patel
FX Lead: Daniel Soo
Creature Supervisor: Kris Costa
Compositing: Abigail Riegel, Kai Chun Tsai
Animation: Tommy Taylor, Sebastian Nino, Floyd Raymer, Jordan Harris, Gustavo Gonzalez, Katie Yancey, Jacob Bergman, Isaias Yetemegn
FX: Sparsh Kumar, Dan Bodenstein, Yang Wu, Ken Jones,
Lighting Lead: Nitesh Nagda
Lighting: Brendon Echsner, Lorena Cano, Tom Hearne
Modeling/Texture/Lookdev/Groom: Rafa Zabala, Dustin Leon, Brian Lesiangi, Brendon Echsner
Rigging Supervisor:Peter Christensen
Rigging:Olesya Gurezova, Navin Pinto, Daishi Takishima
Shot Sculpting: Kris Costa
Matte Painting: Itai Muller
Previz Lead: Matt Connolly
Previz: Jacob Bergman, Katie Yancey, Samir Patel
Concept Artists: Felix Bauer-Schlichtegroll, Gary Inloes
Storyboard Artist: Mark Yates
BLR Production Manager: Chitra Vinod
BLR Production Coordinator: Vinita Panwar
BLR Deputy HOP: Sanchit Soi
DFX Supervisor: Sudhir Verma
Assets Lead: Vikas Soni
Asset Artists: Karthikeyan M, Prakhar Kulshreshtha, Arnab Bhattacharya, Ragul Sundaramoorthy, Tushar Sethi, Madhusudan Patel, Pratik Bhade, Samir Solomon, Shaik Kaleem, Suraj Hariharan, Thirumoorthi Sivakumar, Kapil Singh Rana, Vivek Mayanglambam, Sanjaykumar H V
Assets Supervisor: Dakoju Shashi Kumar
Creature Supervisor: Sandeep VS
Animation Lead: Sandeep Kumar Goje
Animation: Devadathan K C, Aadepu Chandramouli, Naveen Ashok
Animation Supervisor: Sukanta Chakraborty
FX Lead: Rakesh Herurkar
CFX Leads: Ashutosh Shivdas, Rohit Kumar, Gleaces Juvilian, Jayasri S, Dilwinder Singh
FX Artists: M Kannan, Himanshu Solanki, Pinku Kumar Kashyap, Aliasgar Barodawala, Neehal Kumar, Akshay Kishor Asarkar
FX Supervisor: Biswajit Tarafder
Lighting Leads: Vishwajeet Sideshwar Nandagawle
Lighting: Ravikanth Raju, Manjunatha Chandrashekar, Chokkarapu Sai Pradeep, Pintoo Kumar
Lighting Supervisor: Aritra Sarkar
Compositing Lead: Hanuma Narasimha Hanumath Prasad Kondepi
Compositing: Gopinathan Sekar, Stevenson G, Rakhahari Ghosh, Ashique T, Anuj Bhandari
Compositing Supervisor: Mayank Shekhar Tiwari
DMP Supervisor: Gowri Velusamy D
DMP Artist: Sitaram Nilkanth Wankhede

Colour
Colour: The Mill
Colourist: Paul Yacono
Executive Producer, Colour: Krista Staudt
Colour Producer: Denise Brown
Colour Assists: Daymian Mejia, Jacob Suffern,

Sound Design

Sound: Source Sound Inc
Supervising Sound Designer and Mix: Charles Deenen
Sound Mixers: Travis Prater, Mark Jasper
Sound Designers: Nick Martin, Nick Interlandi, Nick Spradlin
Sound Editors: Landen Belardes, Matt Severin
Assistant Sound Editor: Kelly Baffoni
Senior Producer: Daniel Lepervanche

Music
Composer: Gordy Haab

Speak to Us About Our Work