Malaria No More – The Zero Malaria Experience

Building from the powerful African-led’ Zero Malaria Starts With Me’ campaign, the Zero Malaria movement seeks to unite citizens everywhere…
Malaria No More "The Zero Malaria Experience"
Case Study

Building from the powerful African-led' Zero Malaria Starts With Me' campaign, the Zero Malaria movement seeks to unite citizens everywhere and acknowledge that a world free of malaria makes all nations safer, stronger and more prosperous.

At this pivotal moment, Malaria No More UK, working closely with partners ranging from the scientific powerhouse of Imperial College London to the visual creatives at The Mill creative agency, have used cutting edge creative technology to demonstrate using real data what the future of the malaria fight can achieve through the new immersive Zero Malaria Experience.

The Zero Malaria Experience is an immersive and interactive installation which uses new research to tell the story of how a ‘toolbox’ of scientific innovations has helped to reduce malaria over the past 60 years. It illustrates the potential of existing interventions, like insecticide treated bed-nets and vaccines, alongside future ones, like gene-drive technologies and next-generation vaccines, to save millions more lives in years to come.

At The Mill and the Technicolor Group we are passionate about harnessing new technologies to tell stories and narratives in compelling, new and innovative ways, and to engage with audiences in the changing ways in which the world consumes content. 

“When it came to telling the story of malaria, our feeling was that a new approach could drive a stronger set of messages. Something bold and beautiful, but firmly rooted in facts; a rich tapestry of data that encapsulates the terrible reality of the disease. We have designed the Malaria No More UK immersive experience with The Outernet space in mind. It’s not an easy story to tell, but we hope we have found an effective and impactful way to do so." - Mark Benson, President, The Mill.

Credits
Credits

Interactive Artwork: The Mill
Creative Director: Will MacNeil
Business Development Manager: Alex Buxton
Senior Producer: Samira Abdelmalek
Producer: Raphaëlle Brissette
Art Director: Annie Banyard
Senior Creative Developer: Rui An
Technical Artist: Marcel Wang
Technical Lead: Martin Thelwell
Technology Director: Adam Smith

Shoot
Head of Live Action: Emi Loefgren
Live Action Producer: Clemmy Little
Line Producer: Matt Slater
Director of Photography: Adam Carboni
Editor: Zoe Izzard
Photographer: Flo Ngala
Sound Design: Factory Studios
Music Composition: SIREN
Shoot Location: ZeroSpace & 4Wall

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